It changes the detective, but Frogwares doesn’t change the favorite genre. The study of the Ukrainian presents The Sinking City after several years bundled with the video games of Sherlock Holmes culminating in Sherlock Holmes: The Devil’s Daughter. The inspiration in Arthur Conan Doyle gives way to H. P. Lovecraft, which ensures a plus of terror and gloomy setting in a work that collects references and influences from the author of Providence in two of his great works, The Shadow Over Innsmouth and the Call Of Cthulhu, but which in turn pretends to be a completely new story.
The place of our research will be Oakmont, game is harry potter wizards unite
A fictional city in Massachusetts in the years 20 of the XX century (fictitious and non-existent in the work of the author, although it is a city that is fairly close to Innsmouth, much more recognizable and important in the work of Lovecraft), and our protagonist Charles W. Reed, an ex-military (based really on a soldier of the American Civil War) converted to a private detective that docks on the coasts of the city for the study of some terrifying visions that have ever more frequently. For this purpose, he addresses the one that seems to be the focus of these visions, the city that we will explore far and wide and that recently suffered a flood in part of the city, provoking these same visions and delusions to many of its inhabitants.
Of course, not everything will be as simple as doing a study around here, a few questions around here and a few clinical analyses over there. Charles W. Reed will have to chain a series of cases that will make us more aware of Oakmont, the peculiarities that happened after the flood, the beasts that have since appeared or people think they see, etc.there will also be certain scenarios in harry potter wizards unite which we will have slight touches of action, but they are not the most relevant to this gaming experience as see here world-tracker.com/harry-potter-wizards-unite-hack-mod-apk-with-cheat-codes-generator, nor are they excessively well resolved to become the most prominent.
The structure of the cases usually follows a similar pattern at its starting point and has similar mechanics for its resolution, but varies both the order to apply them, and how evident it may or may not be to get the next step in harry potter wizards unite in our investigation. Generally, the tasks to be performed to achieve progress are the triangulation of a specific direction within the map (rarely place us directly a point of interest), the collection of clues with which we can join pieces in one of Oakmont’s files (police file, hemeroteca, library registry, hospital patient registry, etc.) and the investigation of the crime scene.
The investigation of the crime scene or suspicion is entirely free for the player
As with the rest of the city’s sailing, we are the ones in charge of everything. There are barely any visual indicators that identify those objects Reed can interact with. Once we have found all the clues from a particular location, a message will appear on the screen and that particular scenario will change color on the map, so that we do not waste the time more than necessary in this trace.
Reed will not be the best detective in the world (if you thought of Sherlock Holmes, who for us will always be Batman), but in return he has a series of special abilities that allow him to see certain details that no one else can. The first thing is that it can activate a special view in the Eagle View and derivative style, although it is perfectly justified on the argumentative level. With the appearance of the visions, he developed this “eye of the mind” that can reveal images of the past, illusions, omens or traces. However, use it sparingly, as it may lead to the madness of our protagonist outsider.
The Retrocognition scenes are particularly noteworthy in these tracks
It is the appearance of a series of visions of the past that allow us to see, as flashback, what happened in a certain concrete scenario. A series of three or four of these traces of the past will appear and our mission will be to order them in the supposed pattern in which they occurred to have a broader picture of what could have happened there. On other occasions, by examining an object, we can see who and how it interacted with it.
As we collect clues from the case in question, our notebook will be updated, which acts as an archive of all the progress we have made at the research level. In turn, we will have to link certain conclusions to which we are coming, seeking to form even greater deductions that signify the successful resolution. We will do this in the so-called palace of the mind, where we will be able to interpret the data, arrive at various conclusions and know – above all-the possible repercussions.
We say this because as we get to the end of each case we will see that most of them have several possible resolutions, making the original plot of Frogwares branch more and more as the hours pass. This will lead us to even different possible endings, adding a playback point to our oakmontean adventure. Another option is to pull manual save files, although the fact that we only have 3 for all of these unfoldings certainly feels rather sparse.
Although we have a huge city to explore, there seems to be no incentive related as such to the free travel of its streets and canals (the flood has left many of the crossings flooded and to bridge these distances we will have a lanchita). We may find certain “treasures”, but the possible reward and the number of beasts we have to deal with rarely deserve the risk of facing them. It is much more natural to let ourselves be carried away by the other secondary cases that accompany the main line, as there are many of them that do not belittle the narrative structure at all and have a pleasant number of layers to investigate. In addition to the extra experience points, they will also allow us to unlock some additional outfits for Reed, which looks like the cosmetic customization thing is very fashionable.
Speaking of experience points, there is a fairly light progress tree in which we will place the “knowledge points”
we gain with each new level. They are divided into three main branches: combat, vigor and mind. They are more than 35 unlockable skills that can be used to support us according to our way of playing, although they are totally optional for the most part, because we have to recognize that we completely forget this aspect and we manage to exceed 3 quarters of the plot without any kind of addition for Reed (however, by improving their vitality we did not have to restart so much certain sections of action).
Speaking of action, which we said before was not what we wanted to prioritize, there will indeed be certain inescapable shootings, although most of them will be able to escape (and indeed, that is what is recommended). As our protagonist rises in level and completes certain cases, he will unlock new weapons, traps and explosive objects in his arsenal. This will take precedence over the exploration of certain containers of items in which supplies or the materials that form them can be located, including a fairly simple and intuitive fast crafting menu in which action is also stopped, in case we have run out of ammunition in the middle of a struggle. In case of short walking of resources, you can always give a body-to-body blow with a shovel of infinite use.