Pagan Online paints like a good clicker looter, but needs to be outlined
Pagan Online has surprised me for good in its Advance Access, being able to enjoy it for several hours and discovering what Mad Head Games are thinking ahead of its final release. Maybe it’s the bad part of trying a title in these characteristics: it shows that the game still needs to be outlined in many aspects and still does not offer many features that it should, especially for its current price, but it is also discovered as an original bet with a lot of potential .
What is Pagan Online ?
It is one of the games that I am going to denominate from now on as looter clicker , of a style that can remember sagas like Diablo but with its own forms. They themselves have defined it as a hack and slashand RPG, being able to understand more or less what it offers. We move the character with the keys (WASD, not with the mouse like other exponents of the genre) and perform basic, complex attacks and different abilities. There are several characters to choose from, each with their own skills, statistics, strengths, weaknesses … We perform fairly short missions with them where we basically have to eliminate all the waves of enemies that come our way. These will launch random booty that we can collect, and that includes weapons, armor and other objects that will serve to improve our character.
Within the base of operations we can craftear other weapons and pieces of armor with the obtained objects (with a system somewhat confused that I hope that they improve in the future) and with other NPCs that offer another type of services like stores, missions or challenges. What Pagan Online is looking for are the fast games and the need to continue casting one game after another, what it gets, really. The gameplay is satisfying enough to engage, with a well-measured progression system that always encourages you to follow . Obviously, this is a very repetitive game style, so do not expect great stories, dungeons or scenarios to the Devil or Path of Exile ,it goes to what it goes.
Pagan Online is addictive
Perhaps the system of obtaining resources that allow you to unlock new appearances and, directly, be able to play with other characters is very slow and reminds of a system more typical of a Free to Play title . This is where I find, in fact, the worst point of Pagan Online : if you want to enjoy your Advance Access you will have to pay 26.99 euros , maybe something excessive for what the game offers right now . Because that’s another, although it carries the Online in its name, the multiplayer features have not yet been opened, so for now you can only play alone (losing some grace in this type of experience, of course). Other elements such as the menus or the crafting that I mentioned before seem still in a somewhat primitive state, noticing that the game has work left.
Pagan Online paints well as looter clicker , fun and addictive (its main values) and it will be interesting to enjoy it with friends, but for now it may not justify its price in Early Access . Unless you are passionate what you see, I recommend you to wait, because it looks great, with a huge potential that can make it stand out among other works of the genre but finding a very different place, with personality. For the moment I’m going to keep track of it.